FPK
FPK - are certain dueling rules where four characters (Assassin, Barbarian, Necromancer, Druid) play by them.
These FPK rules are made and adjusted specifically for Asgard PvP Realm. If the game has a "fpk" prefix (e.g."fpk duels"), then don't be a jerk and obey them - otherwise, you might be kicked out of the game by one of the moderators. Continuous disobeying might lead to a temp/perm ban.

General rules
- The duel starts once everybody said "go" or "g"
- Quitting the game results in a loss
- When TvT one person is chosen by each team to say "g" for the whole team
- Going to another location means a loss (exception - if you accidentally tp'd in town, then immediately came back)
- No disappearing off your opponent's map for more than 10 seconds (=defwhoring?)
- No overly defensive play (100% teleport off-screen as soon as you are on the opponent's mini-map)
- No avoiding contact with an opponent intentionally with no plans of attacking
- Refusal to show gear/inventory results in a loss
- No naked killing
- No mercenaries
- No use of Healing, Rejuvenation, Thawing and Antidote potions during and before a duel
- No excessive use of houses, walls
- No stupid precasts/prebuffs like Cyclone Armor, Fade, Town BO
- No casting of traps/missiles before both players say "g"
- Oak from Nature/Wisp/HotO is fine, Fade precast from claws is fine
- Enchant from Demon Limb is allowed if it stays in inventory (cube) during the duel
- Fade precast from claws is allowed
- No other charges from items (only ones listed above)
- Clay Golem is always allowed
- Replenish Life is capped at 40
- No use of Ethereal items (exception - item is Indestructible, has Zod rune or Self-repair/Replenish quantity affix)
- Respecing during the duel is not allowed
- No more than 10% slow from items
- Maximum one 451 poison damage charm
- Maximum 20% block allowed (exception: Assassin's Weapon Block)
Maximum block allowed - 20% (exception: Weapon Block)
Resistances
Fire resistance:
- 85 maximum + 0% absorb
- 80 maximum + 15% absorb
Cold Resistance:
- 85 maximum + 0% absorb (really?)
- 75 maximum + 20% absorb
Lightning resistance:
- 85 maximum + 0% absorb
- 80 maximum + 20% absorb
- TG is allowed to everyone
Poison Resistance:
- 90 maximum + 0% PLR
- 85 maximum + 25% PLR
- 80 maximum + 75% PLR
Class-specific rules
Necromancer (Bone):
- No Poison skills are allowed
- No Corpse skills are allowed
- Bone Wall is banned
- A recast of Bone Armor is allowed
- Bone Prison is allowed vs anything that can Teleport (only in 1v1)
- Only Amplify Damage allowed of all Curses (usable in TvT)
- Fire Golem + Dwarf Star is allowed (not vs fire trappers) (any of you saw those like ever?)
- Fire resistance: 85 maximum + 15% sorb or 90 maximum + 0% sorb
Druid (Wind):
- Only 1 point in Fire skills is allowed (3 Volcano Pelt is allowed)
- Recasting Cyclone, Wolves, Bear, Sage, Ravens, Worm, and Hurricane is allowed
Assassin (Traps):
- Chaos isn't allowed
- Only 1 point in Martial Arts is allowed (only DT and DC)
- Lightning resist:
- DClaw: 80 maximum + 0% absorb
- 174: 85 maximum + 0% absorb
Barbarian (WW):
- Only 1 point in Berserk is allowed
- Bash, Concentrate, Frenzy, Double Swing, and Double Throw isn't allowed
- No Widowmaker
B'v'B is kinda gay
If Dudu uses wolves - Nec can IBS and defwhore like Mario. Works the other way round as well